Monolith Games had delivered the highly successful Shadow of Mordor games so it was a shock when it was announced that their Wonder Woman game was cancelled and their studio would be shutting down.
While everyone is scrambling to find out who’s to blame for the recent WB Games closures, insider Jason Schreier told Kinda Funny Games Daily (via @Okami13_) that the devs were kind of put in an ‘impossible situation’. Here are the bullet points:
Details on the Wonder Woman cancellation and closure of Monolith Productions:
Wonder Woman was going to have a "Nemesis system in reverse" where you would talk to people and befriend them as allies. This was eventually scrapped when it was rebooted.
WW began production in… pic.twitter.com/EWQEZzh9MV
— KAMI (@Okami13_) February 27, 2025
As it turns out, the problem started when the game was rebooted back in 2023. The game had shifted from a Nemesis System-type game to a more traditional action-adventure title and Monolith’s leads had decided to leave the studio after WB refused to have them work on an original IP.
So this means that Monolith was trying to make Wonder Woman while at the same time trying to figure out their new leadership. Top that off with some poor returns from last year with MultiVersus and Suicide Squad, and WB decided that they should just axe the studio.
Funnily enough, Schreier does emphasize that WB Discovery president David Zaslav has nothing to do with this problem and it was more about the recently exited WB Games head David Haddad not really open to developing risky projects and focusing more on trend-chasing.
With Haddad out, it’s not clear where WB Games is headed, but fans are definitely hopeful whoever takes over will have much better insight when it comes to developing projects based on WB’s highly valuable IP.